Usk Productions Blog

Goblin Hive: Now available!

Posted by Usk Productions on .

The judging for Strawberry Jam 8 has ended! It was a month-long jam with no particular theme. I was too busy to do any blogging while it was going on, and then I spent the following 2 weeks working on a big post-judging patch. It's finally done.

My submission was Goblin Hive, a colony management game inspired by Dwarf Fortress. You give orders about where to chop trees, where to dig tunnels, and where to construct furniture, but you don't get to pick which goblin completes the job.

The main focus of the game is a simple genetic simulation that allows your goblins to evolve over several generations. It's not a very realistic simulation: goblins have a gene sequence made of a number of gene pairs. Each slot in each gene pair can contain any gene. When reproducing, each parent picks one gene at random from each pair to contribute to the child. After that, each gene has a 1% chance of mutating into a different gene at random, and each gene pair has a 1% chance of being duplicated or deleted. Each gene adds a point to a particular stat, like breast size, digestion efficiency, or libido.

In the post-judging patch I also added a monarchy to the game. The goblins will crown a queen, and the queen will appoint a consort (unless all the other goblins are too ugly). The queen and consort don't do any real work -- they just have sex all day.

There's a lot more I would have liked to do with the game, but I doubt I'll be releasing any more updates now that the game jam is over. Tired of looking at that codebase.

What's next?

I don't think I'll be joining any more game jams for at least a few months. I'm feeling pretty burnt out. However, an idea's been rattling around my head lately for a solo tabletop RPG or journaling game. It would be a sandbox adventure with erotic themes inspired by adult-modded Skyrim playthroughs and other adult fantasy games like Corruption of Champions.

The game would be computer assisted but it would still very much be an analog paper-and-pencil RPG. A virtual game master would help you track stats, quests, and the map layout. It would give you writing prompts, suggest quests, introduce plot twists, and so on, but it would not enforce the rules of the game. You would do that yourself as the player, and you would be free to override anything the GM suggested.

Don't know if I'll go anywhere with that idea, but I can't get it out of my head.