State of things 2023-06-14
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Love in the Age of Flight,
my entry for
Preggo Game Jam,
was released
and then I forgot to ever blog about it! Give it a try, and feel
free to turn on the "easier combat" mode on the title screen if
it's too hard. Most people are saying it's too hard. Now that Preggo Game Jam is over, I'm working on my entry
for the
Summer of Smut
game jam. This is a huge 3-month jam which goes all the way
to . I'm making steady progress. My current idea is for a
rogue-lite sandbox dating sim/daily life sim. It's sort of like
those old dating sims on
Newgrounds
where you move around between areas and have a few time slots
every day to complete activities, grind stats, and talk to love
interests. The "rogue-lite" elements come in because the game is set
on a cruise ship. You only have so many days to make connections
before the voyage ends, and each cruise has a set of
randomly-generated love interests and events. However, your
character's own stats persist between cruises, so success is a
bit easier each time. A lot of this stuff is still in the nebulous early-planning
stages, but I'm thinking that the game will keep track of
passengers that you've formed a connection with, and make them
reappear on later cruises so that you can continue working on
your relationship. In my notes I've been calling them "VIPs".
Once each cruise ends, all the passengers you never really
interacted with are wiped away, but the VIPs are saved for
future reuse. Hand-crafted storylines and quests could be
assigned to passengers after they reach VIP status, so that they
aren't wasted on people the player doesn't care about.Love in the Age of Flight out ... a while ago!
Summer of Smut jam in progress!