Goblin Hive: Now available!
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The judging for
Strawberry Jam 8
has ended! It was a month-long jam with no particular theme. I
was too busy to do any blogging while it was going on, and then
I spent the following 2 weeks working on a big post-judging
patch. It's finally done. My submission was
Goblin Hive,
a colony management game inspired by
Dwarf Fortress.
You give orders about where to chop trees, where to dig tunnels,
and where to construct furniture, but you don't get to
pick which goblin completes the job. The main focus of the game is a simple genetic simulation
that allows your goblins to evolve over several generations.
It's not a very realistic simulation: goblins have a gene
sequence made of a number of gene pairs. Each slot in each gene
pair can contain any gene. When reproducing, each parent picks
one gene at random from each pair to contribute to the child.
After that, each gene has a 1% chance of mutating into a
different gene at random, and each gene pair has a 1% chance of
being duplicated or deleted. Each gene adds a point to a
particular stat, like breast size, digestion efficiency, or
libido. In the post-judging patch I also added a monarchy to the
game. The goblins will crown a queen, and the queen will
appoint a consort (unless all the other goblins are too ugly).
The queen and consort don't do any real work -- they just have
sex all day. There's a lot more I would have liked to do with the game,
but I doubt I'll be releasing any more updates now that the
game jam is over. Tired of looking at that codebase. I don't think I'll be joining any more game jams for at
least a few months. I'm feeling pretty burnt out. However, an
idea's been rattling around my head lately for a solo tabletop
RPG or journaling game. It would be a sandbox adventure with
erotic themes inspired by adult-modded
Skyrim
playthroughs and other adult fantasy games like
Corruption of Champions. The game would be computer assisted but it would
still very much be an analog paper-and-pencil RPG. A virtual
game master would help you track stats, quests, and the map
layout. It would give you writing prompts, suggest quests,
introduce plot twists, and so on, but it would not
enforce the rules of the game. You would do that yourself as
the player, and you would be free to override anything the
GM suggested. Don't know if I'll go anywhere with that idea, but I can't
get it out of my head.
What's next?