State of things 2024-04-03
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I've been doing a TON of drawing lately, and I feel like
I've really been improving. I've found a coloring workflow that
I enjoy and gets good results in about two hours. Here's a few
of my recent pieces: This one was really fun. Her breasts kept getting
bigger and bigger with each sketch as I tried to
figure out how to connect them to her chest
properly. This one was painted from a reference photo I found
on the internet. I tried to match it as closely as
possible, although I wound up exaggerating the size of
her eyes and the penis. The pose was a challenge, and I
had to trace the photo a few times to understand the
underlying shapes before I felt confident enough to try
it without tracing. I'm still not sure what's going on
with the odd angle at the bottom of her ribcage, but
that's how it looked in the photo. This one is kind of a mess. I didn't use a
reference, and now I regret it. I think the way the
breasts are squishing looks pretty good at least. This one was also from reference, but only for the
pose, not the character design or proportions. I'm very
happy with it, although I don't know if switching to a
thinner brush for lineart paid off. I've started work on a visual novel! It features the pizza
delivery woman from the first drawing I posted in the previous
section. Her name is "Gina". The premise of the story is that you order pizza, hit it off
with the woman delivering it, and invite her inside for a
movie. Things get hot and heavy. There are four endings
focusing on different fetishes: The ending you get is based on several decisions you make
throughout the night. There are also bad endings if you don't
win Gina's affections, and a vanilla good ending if you don't
meet any of the fetish ending requirements. The first draft of all the writing is done, although I may
go back and add more foreshadowing and buildup so that the vore
options don't seem to come out of nowhere right at the end. I've also been waffling a lot about the requirements to
unlock each ending. The way it works right now is that there
are two missable opportunities for sex during the date. You
must get at least one of them to get any of the good
endings. If that's all you do, you get the vanilla ending. If
you're also hungry at the end of the date, you can get any of
the eating-related endings. If you get both of the sex
scenes, you can get the insatiable ending. Now that the text is in a good place, I've been filling in
the whole story with placeholder art. Here's a sneak peek at
what it looks like so far: I composed the story using a custom VN scripting language I
designed and implemented on top of Godot. The syntax is
lightweight and looks like this: The most important feature, in my opinion, is that no extra
syntax is required to declare lines of text.
Ren'Py makes you mark
every line with the name of the speaker and wrap the text in
quotes. That sucks, and I refuse to do it. Commands to the VN interpreter itself start with
' Commands to the particular scene start with
' The engine keeps track of the all the text you've read so
far, creating checkpoints automatically whenever a branch
(if-statement or player choice) starts or ends. You can
fast-forward through any checkpoints you've already
completed. I haven't implemented saving and loading yet. I might not
bother since this story has less than 7000 words. I have some
ideas on how to do it though.Art practice
New project underway
? noc Take pizza
@ gina_gave_pizza_smiling
sfx:
*Flump*
You:
(Uh oh, why do I feel a breeze?)
@ gina_gave_pizza_surprised
Gina:
Um...
Your...
Your towel fell down.
You:
Oh my god. I'm so sorry.
Gina:
Ha ha! No, it's okay!
Let me get that for you, I don't want you to trip with that pizza.
@ gina_left
? if currently_erect
$ set saw_erection true
You:
(Shit, shit, shit.)
(She can totally see my hard-on.)
? else
You:
(This is so embarrassing.)
? end
?
'. Currently some start with '$
'
instead because I wanted to separate "flow control" commands
from other commands, but now I'm thinking of just making them
all the same.@
'. The simple generic fallback scene simply uses
that command to decide what full-screen image to load. But you
can also write a custom handler in gdscript if you need to do
something complicated.