State of things 2024-04-03
Posted by
on .Art practice
I've been doing a TON of drawing lately, and I feel like I've really been improving. I've found a coloring workflow that I enjoy and gets good results in about two hours. Here's a few of my recent pieces:
- A pizza delivery
woman, her uniform consisting of a tank top,
thigh-high socks, jean shorts, and a cap. The cap
and shirt have "BIG P'S" written on them, and the
pizza box says "BIG P'S ZA". Her huge breasts rest
on top of the pizza box.
This one was really fun. Her breasts kept getting bigger and bigger with each sketch as I tried to figure out how to connect them to her chest properly.
- Head and torso shot of
a nude woman with the tip of an erect penis in her
mouth. She has long brown hair.
This one was painted from a reference photo I found on the internet. I tried to match it as closely as possible, although I wound up exaggerating the size of her eyes and the penis. The pose was a challenge, and I had to trace the photo a few times to understand the underlying shapes before I felt confident enough to try it without tracing. I'm still not sure what's going on with the odd angle at the bottom of her ribcage, but that's how it looked in the photo.
- A nude woman is
kneeling with her knees spread wide across a man's
waist. She is using her hands to wrap her massive
breasts around his even-more-massive
penis.
This one is kind of a mess. I didn't use a reference, and now I regret it. I think the way the breasts are squishing looks pretty good at least.
- A nude woman looking
over her shoulder at the viewer. She has a tattoo
of a butterfly on her upper back. She is wearing
jewelry and is holding a glass of wine.
This one was also from reference, but only for the pose, not the character design or proportions. I'm very happy with it, although I don't know if switching to a thinner brush for lineart paid off.
New project underway
I've started work on a visual novel! It features the pizza delivery woman from the first drawing I posted in the previous section. Her name is "Gina".
The premise of the story is that you order pizza, hit it off with the woman delivering it, and invite her inside for a movie. Things get hot and heavy. There are four endings focusing on different fetishes:
- Vore with digestion
- Soft vore with regurgitation
- Feeding and weight gain
- Insatiability and cumflation
The ending you get is based on several decisions you make throughout the night. There are also bad endings if you don't win Gina's affections, and a vanilla good ending if you don't meet any of the fetish ending requirements.
The first draft of all the writing is done, although I may go back and add more foreshadowing and buildup so that the vore options don't seem to come out of nowhere right at the end.
I've also been waffling a lot about the requirements to unlock each ending. The way it works right now is that there are two missable opportunities for sex during the date. You must get at least one of them to get any of the good endings. If that's all you do, you get the vanilla ending. If you're also hungry at the end of the date, you can get any of the eating-related endings. If you get both of the sex scenes, you can get the insatiable ending.
Now that the text is in a good place, I've been filling in the whole story with placeholder art. Here's a sneak peek at what it looks like so far:
I composed the story using a custom VN scripting language I designed and implemented on top of Godot. The syntax is lightweight and looks like this:
? noc Take pizza @ gina_gave_pizza_smiling sfx: *Flump* You: (Uh oh, why do I feel a breeze?) @ gina_gave_pizza_surprised Gina: Um... Your... Your towel fell down. You: Oh my god. I'm so sorry. Gina: Ha ha! No, it's okay! Let me get that for you, I don't want you to trip with that pizza. @ gina_left ? if currently_erect $ set saw_erection true You: (Shit, shit, shit.) (She can totally see my hard-on.) ? else You: (This is so embarrassing.) ? end
The most important feature, in my opinion, is that no extra syntax is required to declare lines of text. Ren'Py makes you mark every line with the name of the speaker and wrap the text in quotes. That sucks, and I refuse to do it.
Commands to the VN interpreter itself start with
'?
'. Currently some start with '$
'
instead because I wanted to separate "flow control" commands
from other commands, but now I'm thinking of just making them
all the same.
Commands to the particular scene start with
'@
'. The simple generic fallback scene simply uses
that command to decide what full-screen image to load. But you
can also write a custom handler in gdscript if you need to do
something complicated.
The engine keeps track of the all the text you've read so far, creating checkpoints automatically whenever a branch (if-statement or player choice) starts or ends. You can fast-forward through any checkpoints you've already completed.
I haven't implemented saving and loading yet. I might not bother since this story has less than 7000 words. I have some ideas on how to do it though.