State of things 2024-12-01
Posted by
on .Wow, it's December already! Where does the time go? Anyway, here's what I've been up to lately.
Game dev
As of my last post I was working on an entry for Lewdie Jam 2, a 2-month jam. That jam finished at the end of September. My entry was Healing from the Heart.
It wound up being much more of a visual novel than I originally intended; I found that I really did not enjoy working on the actual "gameplay" part very much, while it was easy to just keep writing more date scenes. And so the end result is the dungeon crawling stuff only has 2 dungeons, each with the same roaming enemy and the same boss.
After Lewdie Jam 2, I spent some time working on new placeholder sketches for my vore VN. It's actually been a pretty fun process. I've got about 120 so far, out of about 440 that I'll need in total. Two out of eight routes are completely sketched.
In November I decided I wanted to do another short project, so I joined NSFW MiniJam #11. The theme was "tentacles", with the extra optional themes "one room game", "slime", and "see through".
My entry was Beckoned, a game where you play as an eldritch tentacle monster summoned by a faithful cultist. Gameplay is simple and consists of dragging the tips of your tentacles onto different parts of her body to bring her to orgasm. Each orgasm causes your tentacles to grow and multiply.
This project was actually super fun. I had to come up with my own solution for handling the tentacle movement, because I couldn't find any sort of built-in 2D inverse kinematics, although I thought I remember Godot having some before. Maybe I just missed it, or maybe it was removed in the transition to Godot 4. In any case, my solution was to have each segment of each tentacle bend slightly left or right each frame, whichever would bring the tip of the tentacle closer to the target.
I also had to be a bit creative with how I drew them to the screen, so that the outlines would overlap properly between multiple tentacles.
Both entries came in 3rd place overall in their respective jams.
- The cultist standing in her room holding her book of spells. Her expression is joyous. She is saying "It's... working!"
- Tentacles swarming over the cultist's naked body. A counter on the side shows that she has had 9 orgasms, with the fastest being 8.6 seconds. She is saying "Take your place as the ruler of this world, lord!"
Back to Skyrim
Much to my mild embarrassment, I'm back to playing Skyrim. My current modlist is remarkably stable, with no crashes in its current state. I'm going a little lighter on mods than usual, partially because I wanted to stick entirely to stuff available on Nexus Mods this time, and because I didn't want the game to be completely horny. It's Skyrim with some sex, not a sex sim with some dungeon crawling thrown in.
I even went back and toned down my BodySlide proportions a bit when I decided they were too over-the-top.
This time my modlist does not include:
- SexLab, because it's not available on Nexus, and because that whole ecosystem feels a bit too mean-spirited. This time I'm using Flower Girls for sex animations.
- Devourment, because it hasn't been updated in forever, and because it's always been something of a buggy mess.
- WARZONES, because it causes a lot of crashes and because it's super inconvient to have giant battles everywhere.
... among many other exclusions. The game is still a bit buggy, but it's not the CTD-filled mess that I'm used to.
I'd like to figure out how to get ENB or something working so I can take prettier screenshots.