Maid Cafe Fashion Disaster: Now available!
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I spent this week participating in
NSFW MiniJam #18.
The primary theme was "Dress Up", with optional themes "Survive", "Rough", and
"Maid". My submission was
Maid Cafe Fashion Disaster.
It's a follow up to
Underdressed at the RenFest
where you play as Melody. She's gotten a job at a local maid cafe, and is
disappointed that Sharon isn't very impressed by the uniforms. She resolves to
convince the rest of the staff to change the dress code. She'll make it as
revealing as she possibly can. The gameplay consists of watching maids travel back and forth across the
screen, and clicking on any that are violating the uniform. Then, you have to
call out which pieces are in violation. Between shifts, you can make minor
modifications to the dress code. As you earn points, you can lower the staff's
inhibition and make more drastic changes. There are cutscenes that play out at
certain progress thresholds. It takes about half an hour to get through the
story mode in my test plays. I had a ton of fun making this one, and there were basically no hiccups in the
process. I kept my motivation up throughout the jam window and I don't think I
took a single day off. I prototyped each of the systems in isolation, and then cobbled them together
at the end. This worked pretty well, although I had to refactor and consolidate
a lot of the progression tracking stuff. It would be pretty easy to go back and
add more cutscenes, more outfit pieces, and so on, although I doubt I will
since the story's complete. I guess this makes Melody and Sharon recurring characters, huh? I didn't really
plan for it when I made the RenFest game, but I'm glad I was able to bring them
back. When I drew the first piece of concept art for the maid character, I
unintentionally made her look like Melody (but with less ridiculous
proportions). That made me realize that Melody would be a perfect fit for the
game: she could be working at a maid cafe, and Sharon could be the uniform
consultant! But I didn't want to scale down Melody's proportions to match the concept, and
I also didn't want every single maid to be as ludicrously stacked as Melody.
And there was no way I'd have time to draw all the possible clothing options for
multiple body types, so the plan would have to change. Instead, Melody would
be in charge of the uniforms, which is why she wouldn't be on the floor running
around, and Sharon would just be a customer who came in to visit now and then. This worked pretty well overall. However, I still couldn't draw cutscenes
featuring the other maids in their work clothes, since they'd vary from day to
day. Instead, any discussions between Melody and her coworkers would happen in
their street clothes after the shift ended. And whenever Melody appeared in
uniform she would always be wearing the traditional full outfit, since the cafe
wouldn't be able to afford replacing her custom-tailored stuff every day. It was a bit of a hack, but it got the job done. If I had had more than 9 days
to complete the project, I might have been able to get a little more variety in
there. But all in all, I'm satisfied. Now that the jam is over, I can finally focus on other projects again. As
always, the vore visual novel looms over my head. I'm still torn on whether I
want to finish rewriting all of the other endings, or just publish the "true
ending" as a linear story. I'm very intimidated by the amount of art I'm going
to have to do for it. I also want to keep working on doing captioned drawings. I was in the middle of
a series based on
Love in the Age of Flight
when the jam started, and I'm looking forward to getting back to it.What's next?