State of things 2022-12-22
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on .Note: This article was written by hand in HTML. I haven't gotten around to setting up any sort of proper blogging platform yet, so I'm winging it. I haven't even decided on a URL scheme for these posts yet, so don't rely on permalinks being permanent.
The comic is almost done! Three pages to go, and then I want to rework some of the bad pages if there's time. Shelly and Erin look extremely off-model in a few places (well, more than a few). I haven't done any standalone art recently; it's all just pages for the comic. Looking forward to being free of drawing Erin and Shelly every single day.
I've been putting more thought into what I might want to try to make for my next game jam. I've got Dwarf Fortress on the brain lately, so maybe some sort of "colony of extremely horny and fertile goblins" management game. That could be fun. Honestly I might just try doing it as a January thing instead of waiting for the next Strawberry Jam assuming I'm not completely burnt out on creative stuff by the comic.
It's such a shame that no one has made an Elder Scrolls-style game with adult content as a first-class feature. There's so much energy and creativity poured into making adult mods for Oblivion and Skyrim, but since sex, pregnancy, etc. etc. are not built into the engine, they're always going to be janky. It's very fun to assemble a massive list of adult mods in your mod manager of choice, imagining all the wild scenarios that could be possible. But then you actually play it and it doesn't live up to the dream.
I recognize that a game with the scope of Skyrim requires a huge budget and is simply not viable as a community FOSS project. But a little low-poly first-person game where you swing a sword and travel through randomly-generated towns, forests, and caves with sex along the way would be nice to have.