Strawberry Jam 7 devlog 00
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It's time for
Strawberry Jam 7!
This is a yearly game jam hosted by
Eevee with a focus on making horny
games. I'm super excited to be participating again. I've
participated the last 3 years, and it's always been a lot of
fun. These are my previous entries: This year's jam doesn't officially start till
, so all I've done
is set up my standard template Godot project with build
scripts, etc. No actual game dev. I'm not sure how the project is going to go yet, but the idea
that's been bouncing around in my head for a long time
is a game that puts you in the shoes of a game master for a
tabletop RPG. You design adventures and run players through
them, with equal parts planning and improvisation. You have to
account for the likes and dislikes of your players -- maybe one
wants to have a freeform sandbox and another wants to just find
the plot hooks and follow along with the story's rails. How do we make it horny? I'm thinking that each player could
have a set of kinks, and as you introduce them in the plot, the
player would get more and more hot and bothered, eventually
leading to sex scenes both in the world of the RPG, and at the
gaming table. I'm not exactly sure how much to systematize all this stuff.
Do I have a few prewritten players and make this basically a
visual novel with some interactive stuff like planning out the
dungeon and running combat encounters? Or do I go for a more
simulationist approach where players are procedurally generated
piles of stats and fetishes? I feel like the latter makes it
more like a "game", but also loses a lot of the charm. I'm not
good at prose, and designing a system for generating procedural
personalities and character interactions seems like it would be
super difficult. So either way it's tough. I guess a basically-prewritten plot with fake
life-sim elements could work. The game moves at exactly the
pace the writer intended, but you still see stats and other RPG
elements. You go on a date with a romantic interest, and then
you see "Relationship Level +1" afterward, even though there's
no system that ever actually measures your numerical
relationship level and uses it for anything. This weekend I've been trying to think of a few different
character archetypes for this thing. People with different
interests, both in gameplay and in sex. I've got a few in
mind. The most fleshed out character archetype so far is the
Power Hungry. This character likes numerical
character progression. They want to win fights because their
stats are better than the enemy's. They like being able to
shrug off enemy attacks without having to dodge, and it's a
huge thrill to one-shot a monster that once posed a huge
challenge. These same interests hold outside of combat. In social
interactions, they like persuading NPCs with a single
successful charisma check. They love the feeling that they can
bend anyone to their will through sheer force of personality.
They also love acquiring gold and property. Passive income is a
very appealing prospect. They need constantly escalating stakes. They want to feel
like they need to keep getting stronger in order to take on
bigger foes. Their character is probably a heavily-armored type who
wields a gigantic weapon. In terms of erotic fantasy, they love the idea of being
able to meet a complete stranger and convert them into a
devoted lover over the course of one conversation. They are
interested in building a harem and enjoy feeling
worshipped. I'll explore additional character archetypes in future
posts.